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[attr="class","leep"]NICKLAUS STRAUSS
[attr="class","leeplyr"]AS I GAZE AROUND THE ROOM, THEIR EYES ARE LIKE KNIVES: COULD DECAPITATE
[attr="class","leeptop"]Imagine what it's like to fight for what you think is right, fight for a cause that can spare not just you, not just your friends and family, but your whole country – possibly even the whole world – from tyranny and corruption. Now imagine that noble cause being the ruin of everything you've ever known and loved. In the course of less than six months, Nicklaus “Nikki” Strauss rose the peak of his life, serving a cause that would make him a hero and save America from a threat it didn't even know existed with the best friend a man could ever ask for by his side; and then, as soon as he had the world in the palm of his hand, everything came crumbling down around him. The poor boy ended up in a mental institution, for pity's sake, broken by his hero being a fake and the love of his life murdered just days before they were to begin their new life together.[break][break]
Nikki isn't exactly the most kindred spirit you'll ever meet, and what with everything that's happened to him so far, it's unlikely he ever will be. He tosses swear words around like floats throw candy at a parade, glowers at any who so much as dares to make eye contact with him, and you can guarantee that a conversation with him won't be all flowers and sunshine. He won't warm up to people, however, mostly because of his fear of them. He's met hundreds of faces over the course of his life, and each one (with the exception of a particular nun) has served to belittle and torment him – a great majority of them being complete strangers. The mental hospital he winded up in was anything but kind, and the people in and out of it were anything but forgiving. So yeah; him bristling at you and spitting as much verbal poison isn't so much because he hates you as much as he's afraid of you. Even then, though, on the rare chance that he's found comfort in someone's company, he's anything but a gentleman, but for as much as he “affectionately” teases you, his general lack of intelligence will always give you something to tease him right back with.
Nikki isn't exactly the most kindred spirit you'll ever meet, and what with everything that's happened to him so far, it's unlikely he ever will be. He tosses swear words around like floats throw candy at a parade, glowers at any who so much as dares to make eye contact with him, and you can guarantee that a conversation with him won't be all flowers and sunshine. He won't warm up to people, however, mostly because of his fear of them. He's met hundreds of faces over the course of his life, and each one (with the exception of a particular nun) has served to belittle and torment him – a great majority of them being complete strangers. The mental hospital he winded up in was anything but kind, and the people in and out of it were anything but forgiving. So yeah; him bristling at you and spitting as much verbal poison isn't so much because he hates you as much as he's afraid of you. Even then, though, on the rare chance that he's found comfort in someone's company, he's anything but a gentleman, but for as much as he “affectionately” teases you, his general lack of intelligence will always give you something to tease him right back with.
[attr="class","leepmid"]
What, after reading all of that schpeel, you honestly believe you have much of a chance to make friends with this guy? Although, really, the major obstacle to overcome here is your character even wanting to make friends with this guy. He's a flat out jerk, and he's not going to stop being a jerk to you, either, even after he starts considering you as a friend, which will also take forever for him to do even when it's blatantly obvious and – well, need I go on? His occupation as a hitman, too, shouldn't sit well with any stable-minded person, and if we're being honest, he doesn't want to have anything to do with someone else who likes to get blood on their hands. Perhaps the only thing going for this category is that, really, he does care about people, and even if you're a “spooky scary stranger,” he'll probably push you out of the way of a bus if he thinks you're an innocent person. That's just how he is. And think about it: If he does that for someone he doesn't know, how far do you think he'll go for someone who he thinks of as important to him?
[attr="class","leepmid1"]FRIENDS
What, after reading all of that schpeel, you honestly believe you have much of a chance to make friends with this guy? Although, really, the major obstacle to overcome here is your character even wanting to make friends with this guy. He's a flat out jerk, and he's not going to stop being a jerk to you, either, even after he starts considering you as a friend, which will also take forever for him to do even when it's blatantly obvious and – well, need I go on? His occupation as a hitman, too, shouldn't sit well with any stable-minded person, and if we're being honest, he doesn't want to have anything to do with someone else who likes to get blood on their hands. Perhaps the only thing going for this category is that, really, he does care about people, and even if you're a “spooky scary stranger,” he'll probably push you out of the way of a bus if he thinks you're an innocent person. That's just how he is. And think about it: If he does that for someone he doesn't know, how far do you think he'll go for someone who he thinks of as important to him?
[attr="class","leepbot"]
[attr="class","leepmid"]
You're all his enemy, even before you've even laid eyes on him. Especially before you even lay eyes on him. When I say he fears most all of society, I mean he fears it, and usually, on the rare chance that he gets roped into a conversation, he's usually convinced in about five sentences that he doesn't much care for the person he's being forced to talk to, regardless of how pleasant or unpleasant they actually are. Not like most others will take much joy in being on the other end of the chat, either; really, it's just very unlikely that someone will think much good of him. Being a rebel, as well, and that aforementioned hitman job can put him pretty low on... well, most anyone's list, as well, so you're almost guaranteed to land a nice spot here.
[attr="class","leepmid1"]ENEMIES
You're all his enemy, even before you've even laid eyes on him. Especially before you even lay eyes on him. When I say he fears most all of society, I mean he fears it, and usually, on the rare chance that he gets roped into a conversation, he's usually convinced in about five sentences that he doesn't much care for the person he's being forced to talk to, regardless of how pleasant or unpleasant they actually are. Not like most others will take much joy in being on the other end of the chat, either; really, it's just very unlikely that someone will think much good of him. Being a rebel, as well, and that aforementioned hitman job can put him pretty low on... well, most anyone's list, as well, so you're almost guaranteed to land a nice spot here.
[attr="class","leepbot"]
[attr="class","leepmid"]
Ah, so sorry, but he's taken. By, um, the memories of a dead nun. Oops. In all honesty, though, there is absolutely no way that you're going to end up here unless you're willing to take it to the AU board, no matter how adorable the plots you try to throw at me are. Nikki feels like he... owes Mary, in a way, even in her death. Heck, maybe even especially because she's dead. Even on the off chance that he tried to get together with someone else, it's almost certified that he'll manage to picture her at every turn, effectively ruining any chance of moving on. Sorry, but so long as he remembers everything that happened to him back in Seattle – and goodness knows he doesn't want to go forgetting that again any time soon – romance is firmly closed.
[attr="class","leepmid1"]LOVERS
Ah, so sorry, but he's taken. By, um, the memories of a dead nun. Oops. In all honesty, though, there is absolutely no way that you're going to end up here unless you're willing to take it to the AU board, no matter how adorable the plots you try to throw at me are. Nikki feels like he... owes Mary, in a way, even in her death. Heck, maybe even especially because she's dead. Even on the off chance that he tried to get together with someone else, it's almost certified that he'll manage to picture her at every turn, effectively ruining any chance of moving on. Sorry, but so long as he remembers everything that happened to him back in Seattle – and goodness knows he doesn't want to go forgetting that again any time soon – romance is firmly closed.
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[attr="class","leep"]VICTORIA CARTER
[attr="class","leeplyr"]JESUS WAS A TALKER, JUST SOME OUT OF PLACE NEW YORKER
[attr="class","leeptop"]Do you like Pokemon? You should. Pokemon is the bomb(.com). And you want to know which one in particular is the bom(.com)? Reshiram. And, by extension, Victoria Carter. She's not like the sort of Pokemon you're probably used to, seeing as she looks very much human to anyone else – no strange body parts, either, like the sort you'd see on normal gijinkas – but she's certainly not a homo sapien, nor is she a gifted; just Reshiram's spirit living in the body of a girl whose soul she kicked out. As you would imagine, she's a migrant from the Pokemon world, specifically in a universe where Arceus disappeared and the legendaries had to take on human forms in order to hunt him down. However, resentment and more than a few problems with alcohol had her kicked off the time just in time for her to migrate, and to leave her now-worthless vessel would be a sin against the helpless girl she's accidentally whisked away to another universe. As such, she's pretty much stuck in it until the day it dies, in which case she'll be free to fly around as the massive fire dragon that she actually is. Be sure to steer clear of that, though; there'll probably be a lot of fire involved.[break][break]
To give a brief overview of how she acts would be a little difficultdo reference her app for a clearer picture, although I think it wise to start with her honesty. And when I say honesty, I do not mean “honesty in every situation except for...” When it comes to the truth, Tori is near obsessive. She governs over it as a god, and, as such, follows it to a “t”. While she'll never lie to you, she'll never sugarcoat things, either, making her brutal honesty a double-edged sword at best. Beyond that, she's known to be violent, reckless, and a little crass, often picking fights and setting things aflame. She mostly became a medic to heal her own (frequent) wounds. Outside of that, though, she's lively and tries to make sure everyone's having a good time; she'll stick up for the guys who need a little backup, and so long as she isn't drunk off her butt, she'll probably have your back. If anything, though, she's an amazing guitarist, so if you're looking for a little music to lighten to mood, there's always that?
To give a brief overview of how she acts would be a little difficult
[attr="class","leepmid"]
Friends are actually pretty easily made. The disposable sort, that is. The legendary doesn't typically dabble in anything long-term for a handful of reasons – the most reasonable being that she is ageless, and “long-term” being an empty word to her; the other being that she's lost a lot of friends because of her own stupidity of particularly violent fights and fears a repeat of the past. From there, we can learn that her generally cheery personality can earn her attention, maybe a few friendly encounters, but anyone who could eventually become a friend is ditched before any such relationship can form. Persistence is required on the other front; persistence in spades. Really: good luck.
[attr="class","leepmid1"]FRIENDS
Friends are actually pretty easily made. The disposable sort, that is. The legendary doesn't typically dabble in anything long-term for a handful of reasons – the most reasonable being that she is ageless, and “long-term” being an empty word to her; the other being that she's lost a lot of friends because of her own stupidity of particularly violent fights and fears a repeat of the past. From there, we can learn that her generally cheery personality can earn her attention, maybe a few friendly encounters, but anyone who could eventually become a friend is ditched before any such relationship can form. Persistence is required on the other front; persistence in spades. Really: good luck.
[attr="class","leepbot"]
[attr="class","leepmid"]
Much like friends, she isn't quick to make too many enemies; yes, she will throw punches and smash bottles across heads without so much as a moment's hesitation, but grudges are not things she holds. That being said, she does a lot to get on peoples' nerves – especially while intoxicated, which happens more than she is proud to admit to – so it's likely that there are a lot of people out there who'd like to shove a knife through her stomach. She simply enjoys fighting and getting under the skin of those who are easily irritated. Being a short-tempered person, herself, she knows just how to push buttons and will do so mercilessly should she be given even the slightest reason to.
[attr="class","leepmid1"]ENEMIES
Much like friends, she isn't quick to make too many enemies; yes, she will throw punches and smash bottles across heads without so much as a moment's hesitation, but grudges are not things she holds. That being said, she does a lot to get on peoples' nerves – especially while intoxicated, which happens more than she is proud to admit to – so it's likely that there are a lot of people out there who'd like to shove a knife through her stomach. She simply enjoys fighting and getting under the skin of those who are easily irritated. Being a short-tempered person, herself, she knows just how to push buttons and will do so mercilessly should she be given even the slightest reason to.
[attr="class","leepbot"]
[attr="class","leepmid"]
Victoria is listed as bisexual, so gender shouldn't be a problem when it comes to romance. What really gets in the way is that I... simply don't see her as the romantic type. She hardly goes out of her way to make lasting friends, and I think the only thing she's ever really loved is her guitar. If you'd like to try your hand at... her hand, feel free to, but it would take even more patience from the “lucky” mister or misses than one would need to make friends, and she probably wouldn't treat them much different than a very close friend in the end?Bonus points if there's a Touhou face claim, though, like Kaguya or Keine. ;D
[attr="class","leepmid1"]LOVERS
Victoria is listed as bisexual, so gender shouldn't be a problem when it comes to romance. What really gets in the way is that I... simply don't see her as the romantic type. She hardly goes out of her way to make lasting friends, and I think the only thing she's ever really loved is her guitar. If you'd like to try your hand at... her hand, feel free to, but it would take even more patience from the “lucky” mister or misses than one would need to make friends, and she probably wouldn't treat them much different than a very close friend in the end?
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[attr="class","leep"]RACHEL WINTERS
[attr="class","leeplyr"]I CAN KEEP IT FROM THE WORLD - WHY WON'T YOU LET ME HIDE FROM ME?
[attr="class","leeptop"]Ah, gifted. They make the Cryptic Truth world go 'round, don't they? From the fire breathers to the shapeshifters, along with everything in between – they cover as much area in power diversity as they do land in the city. Rachel's core power does not exploit such diversity, seeing as it's a really stinkin' unoriginal gift, but its one glaring flaw is perhaps one you won't find anywhere else. She can communicate with animals and other animal-like creatures via telepathy, although her ability to do so with humans and other human-like gifted is so unpleasing, it's literally non-existant. As a child who grew up realizing that human interaction leads to broken promises and broken hearts, however, a sour relationship with her over-achieving sister only serving to grind it into her mind that she is a useless stain on humanity, she very much prefers the ability to read the local alley cat's mind than your's. Her family, though, suffers from a sort of conditionality; all Winters are born with a blessing or a curse, as well as a predetermined task that will either keep the blessing or rid them of the curse. Her sister's already broken her curse; in order to keep her blessing, though, this little fireball has to kill the only friend she really has: her pet malamute, Kenai.[break][break]
The angst is real in this child. Constantly glowering, rude to most everyone, and never one to initiate or put any effort into upholding conversation, Rachel's intentions to steer clear of any positive human relationships is practically screamed in just the way she goes about her every day life. Unless most people who are going to be this r00d to you, though, it's not out of a hatred for humanity around her: It's a deep-rooted hatred for herself. She honestly believes herself to be so much of a waste of space that she thinks everyone's time is better spent not being with her. As such, she chases everyone off with a sharp tongue and tells herself that it's better that they be a little hurt now than constantly hurt over the course of any sort of friendship that would bloom otherwise. She's actually fairly sweet underneath her thorny exterior, quick to lend a hand and quicker to leave without asking anything in turn; it's a shame that she probably won't have anyone to show that inner kindness off to.
The angst is real in this child. Constantly glowering, rude to most everyone, and never one to initiate or put any effort into upholding conversation, Rachel's intentions to steer clear of any positive human relationships is practically screamed in just the way she goes about her every day life. Unless most people who are going to be this r00d to you, though, it's not out of a hatred for humanity around her: It's a deep-rooted hatred for herself. She honestly believes herself to be so much of a waste of space that she thinks everyone's time is better spent not being with her. As such, she chases everyone off with a sharp tongue and tells herself that it's better that they be a little hurt now than constantly hurt over the course of any sort of friendship that would bloom otherwise. She's actually fairly sweet underneath her thorny exterior, quick to lend a hand and quicker to leave without asking anything in turn; it's a shame that she probably won't have anyone to show that inner kindness off to.
[attr="class","leepmid"]
If I wasn't a sucker for good relationships, I'd flat out say that this is out of the question. She's constantly pushing people away for the specific chore of making sure she doesn't have friends – literally, her major goal is to not have any – so worming your way through that aforementioned thorny exterior is going to be a Mission Impossible if you've ever tried one. The transition from gruff acquaintances to friends won't be nice, either; she'll start by insulting you frequently, then move on to literally up and walking away when she realizes she can't scare you off with words. As for what she'll do when she realizes how dead set you are on being friendly with her is... well, a bridge we might have to burn when we get to it, I suppose. Harder still will be getting her to realize she wants to be friendly with you.
[attr="class","leepmid1"]FRIENDS
If I wasn't a sucker for good relationships, I'd flat out say that this is out of the question. She's constantly pushing people away for the specific chore of making sure she doesn't have friends – literally, her major goal is to not have any – so worming your way through that aforementioned thorny exterior is going to be a Mission Impossible if you've ever tried one. The transition from gruff acquaintances to friends won't be nice, either; she'll start by insulting you frequently, then move on to literally up and walking away when she realizes she can't scare you off with words. As for what she'll do when she realizes how dead set you are on being friendly with her is... well, a bridge we might have to burn when we get to it, I suppose. Harder still will be getting her to realize she wants to be friendly with you.
[attr="class","leepbot"]
[attr="class","leepmid"]
Not as easy as you might expect when dealing with a razor tongued character, but certainly loads easier than making friends. Most disliking will probably be on the other end of the relationship in the scenario, since I imagine quite a few people will get butt hurt when a complete stranger, regardless of whether or not they were being nice to her, flat out insults them and walks away without so much as a warning. It won't be mutual or exclusively from her side unless you are the one to start the antagonizing... and really stinkin' keep it up. Even the first verbal (or physical) assaults will probably be met with agreement on her end, seeing she's already told herself about all of the bad things that could be said to her from outside sources, but if you really keep it up, like any sane person would react in that situation, she's going to seriously stop liking you. Like. Seriously. You're not going to drag, say, a fist fight out of her, but her verbal barbs are definitely going to be a lot more genuine and probably a little sharper than they would have been otherwise. That's... about it for this section.
[attr="class","leepmid1"]ENEMIES
Not as easy as you might expect when dealing with a razor tongued character, but certainly loads easier than making friends. Most disliking will probably be on the other end of the relationship in the scenario, since I imagine quite a few people will get butt hurt when a complete stranger, regardless of whether or not they were being nice to her, flat out insults them and walks away without so much as a warning. It won't be mutual or exclusively from her side unless you are the one to start the antagonizing... and really stinkin' keep it up. Even the first verbal (or physical) assaults will probably be met with agreement on her end, seeing she's already told herself about all of the bad things that could be said to her from outside sources, but if you really keep it up, like any sane person would react in that situation, she's going to seriously stop liking you. Like. Seriously. You're not going to drag, say, a fist fight out of her, but her verbal barbs are definitely going to be a lot more genuine and probably a little sharper than they would have been otherwise. That's... about it for this section.
[attr="class","leepbot"]
[attr="class","leepmid"]
Now, you're probably used to characters follow a similar troupe: hard to make friends, easy to make enemies, harder to make romance. Here, it's actually a little opposite. Love may actually come the easiest out of the group, depending on who we're talking about here. At least on par with enemies. If you're surprised, let me explain. Enemies are difficult because she's already got so much self hate, it's hard for anyone to tell her something that she hasn't already told herself a thousand times, thus canceling out the wounding affect. This puts it on the same level as this because, as much as she wants to spare everyone else's time, she also really stinkin' wants to know what its like to be loved. Too many times has she seen friendships go sour, but the stories she reads paints true love as some eternal bond that can never fail. Friends can jab a knife in your back. Your lover won't. Even if there's a possibility that they will, in her mind, they won't. She's the sort who believes in love at first sight, and will honestly believe herself in love... at first sight. She's also the sort to be easily manipulated, so if the handsome (or average, or ugly, whatever) young lad she finds herself swooning over is not the kindest, stinkin' take her to the moon and canon her straight back into the Earth's crust. Cruel misuse of blind love or cute teenage puppy love would both be great. Either one, both at the same time – doesn't matter. Heck, it could even be one sided. Where are my cute little younger teens?
[attr="class","leepmid1"]LOVERS
Now, you're probably used to characters follow a similar troupe: hard to make friends, easy to make enemies, harder to make romance. Here, it's actually a little opposite. Love may actually come the easiest out of the group, depending on who we're talking about here. At least on par with enemies. If you're surprised, let me explain. Enemies are difficult because she's already got so much self hate, it's hard for anyone to tell her something that she hasn't already told herself a thousand times, thus canceling out the wounding affect. This puts it on the same level as this because, as much as she wants to spare everyone else's time, she also really stinkin' wants to know what its like to be loved. Too many times has she seen friendships go sour, but the stories she reads paints true love as some eternal bond that can never fail. Friends can jab a knife in your back. Your lover won't. Even if there's a possibility that they will, in her mind, they won't. She's the sort who believes in love at first sight, and will honestly believe herself in love... at first sight. She's also the sort to be easily manipulated, so if the handsome (or average, or ugly, whatever) young lad she finds herself swooning over is not the kindest, stinkin' take her to the moon and canon her straight back into the Earth's crust. Cruel misuse of blind love or cute teenage puppy love would both be great. Either one, both at the same time – doesn't matter. Heck, it could even be one sided. Where are my cute little younger teens?
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[attr="class","leep"]LORELEI ACKERMANN
[attr="class","leeplyr"]LIKE THUNDER FROM THE SKY - SWORN TO FIGHT AND DIE
[attr="class","leeptop"]Terror embodied. Devil incarnate. The Big Bad Boss Lady. These are titles that Lorelei Beate Ackermann has worn at one time or another, and they are all titles fitting so well that she wears them with pride. If anything, such feeble words are a poor underestimate of what horrors she has hidden under her flashy belt; how can you describe, after all, a woman who attempted the mass extermination of the human race on her home planet if only to fulfill the will of a woman who left she and her fellow Imum admins to die? Yes, yes, it is true – this menace tried to kill all of the human race, save for her self and her closest advisers, and while she has moved onto pastures greener than genocide, she won't deny nor apologize for her past sins. Her current plan is to overthrow the god of her universe and rewrite universal cause and effect laws to be as she deems worthy (mostly because their god wants to wipe out all of existence, humans and Pokemon alike, but these are the small details), having devised a device that allows her to steal the life energy off another deity from her home universe, Mew. While she's too far from her home to do any potential saving or god tier coup d'etats, she still maintains the near-instantaneous regeneration property applied to any injury, fatal or no, as well as the ability to conjure any object her mind can envision that she stole from Mew. Basically, she's immortal, she's somewhere between being a tragic hero and a flat out villain, and, indisputably, she is terrifying.[break][break]
Regality is her game. Lorelei walks with chin tipped high, back straight, and legs spread shoulder-width apart in an outward display of the arrogant sea swirling within her. Sharp-tongued, quick witted, and never without a flashy retort, what she lacks in physical strength, she easily matches in mental strength. If we're being honest with ourselves here, though, she loves, loves, loves to hear herself talk, the sort of person to verbally take “see Spot run” and turn it into a five hundred paged novel; similarly, she's constantly barking orders, even to people on tier or higher up on the social ladder than she or in situations that do not call for orders to be given. No, Ackermann, you do not need to instruct us on how to pay for coffee. She's forgetful, has no sense of direction, and is a bit of a cry baby, but will seriously wreck your face when it counts and will never, ever admit to any of her flaws. Namely because she “has no flaws.” Regardless of the fact that she does have them, though, and they can sometimes be blatantly obvious, more prominent is her intimidation factor, the way in which her very presence demands order and submission and her refusal to bow to any man or woman, Sanctum leader – heck, god of the universe – or no. She kneels to no man, but she will make sure that you kneel down to her.
Regality is her game. Lorelei walks with chin tipped high, back straight, and legs spread shoulder-width apart in an outward display of the arrogant sea swirling within her. Sharp-tongued, quick witted, and never without a flashy retort, what she lacks in physical strength, she easily matches in mental strength. If we're being honest with ourselves here, though, she loves, loves, loves to hear herself talk, the sort of person to verbally take “see Spot run” and turn it into a five hundred paged novel; similarly, she's constantly barking orders, even to people on tier or higher up on the social ladder than she or in situations that do not call for orders to be given. No, Ackermann, you do not need to instruct us on how to pay for coffee. She's forgetful, has no sense of direction, and is a bit of a cry baby, but will seriously wreck your face when it counts and will never, ever admit to any of her flaws. Namely because she “has no flaws.” Regardless of the fact that she does have them, though, and they can sometimes be blatantly obvious, more prominent is her intimidation factor, the way in which her very presence demands order and submission and her refusal to bow to any man or woman, Sanctum leader – heck, god of the universe – or no. She kneels to no man, but she will make sure that you kneel down to her.
[attr="class","leepmid"]
Friends? Oh gosh. Oh gosh. Hahahahahaha. No. Never. Nope. You are not landing here ever. Your petty little friendships will all be strictly one sided, because never will she ever admit to holding any sort of affection for another human being. She'll admit: She's got quite a soft spot for her fellow admins Hataro and Felix, as well as a certainly straggler named Will. However, if you are not Hataro, Felix, or Will, you will literally never land here. Sorry. Goodbye.
[attr="class","leepmid1"]FRIENDS
Friends? Oh gosh. Oh gosh. Hahahahahaha. No. Never. Nope. You are not landing here ever. Your petty little friendships will all be strictly one sided, because never will she ever admit to holding any sort of affection for another human being. She'll admit: She's got quite a soft spot for her fellow admins Hataro and Felix, as well as a certainly straggler named Will. However, if you are not Hataro, Felix, or Will, you will literally never land here. Sorry. Goodbye.
[attr="class","leepbot"]
[attr="class","leepmid"]
If you want to plot with Lorelei Ackermann, accept your one-way ticket here. Lorelei is a mercenary, meaning that any known rebels will immediately fall into the category, regardless of whether or not they had the misfortune of dealing with her beforehand. You are all on her crud list and she is going to try her darned hardest to see you all dead. Even if you fall outside the rebel scope, however, if you have any extended interaction with her, it's highly likely that you will find yourself starting to quickly and strongly dislike this terrible menace; she's narcissistic, she's rude, and she will leave you for the wolves if only for her own amusement. Her lack of mercy will not sit well with the citizens, and her tendency to ignore orders from higher ups in the Guard or bark orders of her own at people who should not have to follow them rub the fur of Militants the wrong way, as well. Most hatreds, unfortunately, will be one sided, seeing as she doesn't think much of... well, most anyone. Openly attack her, however, or push one of her many (albeit well-hidden) buttons, and you'll likely find the sharp end of a very short, very hot temper.
[attr="class","leepmid1"]ENEMIES
If you want to plot with Lorelei Ackermann, accept your one-way ticket here. Lorelei is a mercenary, meaning that any known rebels will immediately fall into the category, regardless of whether or not they had the misfortune of dealing with her beforehand. You are all on her crud list and she is going to try her darned hardest to see you all dead. Even if you fall outside the rebel scope, however, if you have any extended interaction with her, it's highly likely that you will find yourself starting to quickly and strongly dislike this terrible menace; she's narcissistic, she's rude, and she will leave you for the wolves if only for her own amusement. Her lack of mercy will not sit well with the citizens, and her tendency to ignore orders from higher ups in the Guard or bark orders of her own at people who should not have to follow them rub the fur of Militants the wrong way, as well. Most hatreds, unfortunately, will be one sided, seeing as she doesn't think much of... well, most anyone. Openly attack her, however, or push one of her many (albeit well-hidden) buttons, and you'll likely find the sharp end of a very short, very hot temper.
[attr="class","leepbot"]
[attr="class","leepmid"]
She has loved twice. They have both failed her. The door is closed to a third.Throw yourself hard enough at it, though, and it just might open...
[attr="class","leepmid1"]LOVERS
She has loved twice. They have both failed her. The door is closed to a third.
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[attr="class","leep"]ANESKA SZOMBATHY
[attr="class","leeplyr"]ONE I WAS TOLD, BUT I LIKED TO FIDGET AND MISS OUT ON GOOD ADVICE
[attr="class","leeptop"]The Sanctum Institute is not a place synonymous with laughter, sunshine, or much of anything pleasant. To say, however, that the entirety of the administration is devoid of such positive emotions would be a lie, a particular handful of men and women attempting to keep an otherwise dreary experience as bearable as possible still lurking the grounds. Aneska Szombathy was on such teacher: Sweet, genuine, and always one for the students, she attempted to make classes as enjoyable and open as possible, as well as offering other means of entertainment such as – hey! - a nice little garden in the grassy part of campus. The students loved her, and her them... until she died. It's a little hard to love and be loved when you're rotting in the dirt. You thought this was a plotter for Aneska Szombathy? Oh, no, no, not that lovely lady – this is for “Aneska Szombathy,” the horrendous-looking monster who, as a shape-shifter, took her place in order to continue her life in her honor. If Ana is anything, though, it is not what she once was.[break][break]
Hollow. Its kindness is hollow. It smiles at the children, it brings them snacks and waters the flowers that its predecessor had planted with them so long ago, but it lacks the bone-deep affection that she had held for their shared charges. Its smiles are weak, its readiness to serve carried out with the thoughtlessness of a robot. Where she was genuine, it is fake. It loves the clouds above, the solitude of sitting and daydreaming – the liberation that death brings all living creatures. It dreams of a day when everything will be dead, and everything will be freed from the pain. It dreams of a day when it might be that liberator. For now, though, it sits. It teaches. And it waits. Tired eyed, empty-minded – it waits.
Hollow. Its kindness is hollow. It smiles at the children, it brings them snacks and waters the flowers that its predecessor had planted with them so long ago, but it lacks the bone-deep affection that she had held for their shared charges. Its smiles are weak, its readiness to serve carried out with the thoughtlessness of a robot. Where she was genuine, it is fake. It loves the clouds above, the solitude of sitting and daydreaming – the liberation that death brings all living creatures. It dreams of a day when everything will be dead, and everything will be freed from the pain. It dreams of a day when it might be that liberator. For now, though, it sits. It teaches. And it waits. Tired eyed, empty-minded – it waits.
[attr="class","leepmid"]
Ninety-seven years, and it has gone without a single person it could honestly call a friend. The children still adore it, yes, since they believe it to be a woman long dead, but its annoyance at their chitter and their chatter and their antics makes any sort of mutual affection quite difficult. Seeing as most of the administration, too, are quite heinous, it has no interest in making any sort of allies with them. Honestly, it would be slow to making friends with anyone, although I think that a good acquaintance would do it a good deal of good. It has had to shoulder quite a bit of weight on its shoulders – five life's worth, really – and an open eared person to take all of that in and (hopefully) sweep any of these possible city-wide homicide thoughts out of its head would be really nice. It would probably respond with kindness in spades in turn, following around the person like a lost puppy and doing most anything in its power to please. Loyal? Hm, maybe not deathly so, but where it counts, it will care.
[attr="class","leepmid1"]FRIENDS
Ninety-seven years, and it has gone without a single person it could honestly call a friend. The children still adore it, yes, since they believe it to be a woman long dead, but its annoyance at their chitter and their chatter and their antics makes any sort of mutual affection quite difficult. Seeing as most of the administration, too, are quite heinous, it has no interest in making any sort of allies with them. Honestly, it would be slow to making friends with anyone, although I think that a good acquaintance would do it a good deal of good. It has had to shoulder quite a bit of weight on its shoulders – five life's worth, really – and an open eared person to take all of that in and (hopefully) sweep any of these possible city-wide homicide thoughts out of its head would be really nice. It would probably respond with kindness in spades in turn, following around the person like a lost puppy and doing most anything in its power to please. Loyal? Hm, maybe not deathly so, but where it counts, it will care.
[attr="class","leepbot"]
[attr="class","leepmid"]
Another group of people who will not be found in spades, but are pretty possible. Ana takes a lot of garbage from the administration and student body, and while it hasn't reached its breaking point yet, one can only take so much before they break. Anyone who would openly and repeatedly antagonize it, I believe, would fall under this category; latch onto one of its many faults (its stupidity, its aversion to being called a failure, the fact that it is not the real Aneska Szombathy), hit the button long enough, and you'll either trigger a terrible mess of waterworks or a D&D style doppelganger trying to claw your throat out. Maybe both? Why not both? Its opinion on everyone, actually, starts out leaning more toward this end of things than neutral or friendly, seeing as it's a bit suspicious of... well, everyone and it still kind of wishes death on you all, so this may be easier to land than friendship.
[attr="class","leepmid1"]ENEMIES
Another group of people who will not be found in spades, but are pretty possible. Ana takes a lot of garbage from the administration and student body, and while it hasn't reached its breaking point yet, one can only take so much before they break. Anyone who would openly and repeatedly antagonize it, I believe, would fall under this category; latch onto one of its many faults (its stupidity, its aversion to being called a failure, the fact that it is not the real Aneska Szombathy), hit the button long enough, and you'll either trigger a terrible mess of waterworks or a D&D style doppelganger trying to claw your throat out. Maybe both? Why not both? Its opinion on everyone, actually, starts out leaning more toward this end of things than neutral or friendly, seeing as it's a bit suspicious of... well, everyone and it still kind of wishes death on you all, so this may be easier to land than friendship.
[attr="class","leepbot"]
[attr="class","leepmid"]
Romance? How do? This one doesn't know. I don't think it ever will know. I'd flat out stamp this little “lass” as asexual and aromantic, seeing as I... cannot see it and romance going together that well (plus, the fact that it can biologically be both male and female would make anything more intimate that hugging pretty darn awkward), but for the sake of me still getting used to it, I'll stamp it instead with demisexual. Toss at it who you will, and we'll see how they click.
[attr="class","leepmid1"]LOVERS
Romance? How do? This one doesn't know. I don't think it ever will know. I'd flat out stamp this little “lass” as asexual and aromantic, seeing as I... cannot see it and romance going together that well (plus, the fact that it can biologically be both male and female would make anything more intimate that hugging pretty darn awkward), but for the sake of me still getting used to it, I'll stamp it instead with demisexual. Toss at it who you will, and we'll see how they click.
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[attr="class","leep"]IDRA BONDONE
[attr="class","leeplyr"]BUT WE CANNOT ESCAPE THE PAST, SO YOU AND I WILL NEVER LAST
[attr="class","leeptop"]The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
[attr="class","leepmid"]
The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
[attr="class","leepmid1"]FRIENDS
The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
[attr="class","leepbot"]
[attr="class","leepmid"]
The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
[attr="class","leepmid1"]ENEMIES
The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
[attr="class","leepbot"]
[attr="class","leepmid"]
The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
[attr="class","leepmid1"]LOVERS
The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
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[attr="class","leep"]REMILIA SCARLET
[attr="class","leeplyr"]HER PERFUME SMELLS LIKE BURNING LEAVES - EVERYDAY IS HALLOWEEN
[attr="class","leeptop"]The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
[attr="class","leepmid"]
The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
[attr="class","leepmid1"]FRIENDS
The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
[attr="class","leepbot"]
[attr="class","leepmid"]
The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
[attr="class","leepmid1"]ENEMIES
The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
[attr="class","leepbot"]
[attr="class","leepmid"]
The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
[attr="class","leepmid1"]LOVERS
The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
[/PTab={border-top:solid 3px #242424;width:430px;background-color:#2b2b2b;color:#999999;padding:20px;margin-left:-3px;text-align:center;}]
[PTab=
[attr="class","leep"]FRIEDA MARLENE
[attr="class","leeplyr"]LIFE GOES ON WITHOUT ME 'CAUSE I AIN'T GOT NOBODY
[attr="class","leeptop"]The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
[attr="class","leepmid"]
The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
[attr="class","leepmid1"]FRIENDS
The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
[attr="class","leepbot"]
[attr="class","leepmid"]
The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
[attr="class","leepmid1"]ENEMIES
The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
[attr="class","leepbot"]
[attr="class","leepmid"]
The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
[attr="class","leepmid1"]LOVERS
The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
[/PTab={border-top:solid 3px #242424;width:430px;background-color:#2b2b2b;color:#999999;padding:20px;margin-left:-3px;text-align:center;}]
[PTab=
[attr="class","leep"]AMARILLO DEL BOSQUE VERDE
[attr="class","leeplyr"]I'M STUMBLING THROUGH EVERYTHING TRYING TO LIVE MY LIFE
[attr="class","leeptop"]The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
[attr="class","leepmid"]
The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
[attr="class","leepmid1"]FRIENDS
The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
[attr="class","leepbot"]
[attr="class","leepmid"]
The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
[attr="class","leepmid1"]ENEMIES
The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
[attr="class","leepbot"]
[attr="class","leepmid"]
The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
[attr="class","leepmid1"]LOVERS
The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
[/PTab={border-top:solid 3px #242424;width:430px;background-color:#2b2b2b;color:#999999;padding:20px;margin-left:-3px;text-align:center;}]
[PTab=
[attr="class","leep"]SERDJAN ALESKOVIC
[attr="class","leeplyr"]AND EVERY PRAYER WE PRAYED AT NIGHT HAS SOMEHOW LOST ITS MEANING
[attr="class","leeptop"]The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
[attr="class","leepmid"]
The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
[attr="class","leepmid1"]FRIENDS
The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
[attr="class","leepbot"]
[attr="class","leepmid"]
The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
[attr="class","leepmid1"]ENEMIES
The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
[attr="class","leepbot"]
[attr="class","leepmid"]
The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
[attr="class","leepmid1"]LOVERS
The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
[/PTab={border-top:solid 3px #242424;width:430px;background-color:#2b2b2b;color:#999999;padding:20px;margin-left:-3px;text-align:center;}]
[PTab=
[attr="class","leep"]ZACHARY HAZEL
[attr="class","leeplyr"]I'VE COME TOO FAR TO SEE THE END NOW, EVEN IF MY WAY IS WRONG
[attr="class","leeptop"]The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
[attr="class","leepmid"]
The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
[attr="class","leepmid1"]FRIENDS
The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
[attr="class","leepbot"]
[attr="class","leepmid"]
The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
[attr="class","leepmid1"]ENEMIES
The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
[attr="class","leepbot"]
[attr="class","leepmid"]
The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
[attr="class","leepmid1"]LOVERS
The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
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[attr="class","leep"]YUGI MUTOU
[attr="class","leeplyr"]SO FOR NOW, WAVE GOODBYE - HEAR THIS SONG OF COURAGE LONG INTO THE NIGHT.
[attr="class","leeptop"]The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
[attr="class","leepmid"]
The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
[attr="class","leepmid1"]FRIENDS
The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
[attr="class","leepbot"]
[attr="class","leepmid"]
The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
[attr="class","leepmid1"]ENEMIES
The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
[attr="class","leepbot"]
[attr="class","leepmid"]
The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
[attr="class","leepmid1"]LOVERS
The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
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[attr="class","leep"]AMELIA CASTIEL
[attr="class","leeplyr"]IT'S ALL WORTH WHILE: BEING YOU IS THE PERFECT STYLE
[attr="class","leeptop"]The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
[attr="class","leepmid"]
The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
[attr="class","leepmid1"]FRIENDS
The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
[attr="class","leepbot"]
[attr="class","leepmid"]
The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
[attr="class","leepmid1"]ENEMIES
The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
[attr="class","leepbot"]
[attr="class","leepmid"]
The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
[attr="class","leepmid1"]LOVERS
The former applies to many things, while the latter mostly applies to board width and any position:fixed things you may have. Browsers make things look different, as you... probably know. Firefox and Internet Explorer tend to eat up a lot of my own skins (FF more than IE, surprisingly), and I should really work on that, but, ya'll need to get in the habit of making your skins browser friendly. Except on IE, which no one uses and no one cares about. I, myself, have IE, Firefox, Google Chrome, and Opera on my computer, the first three being there only for the sake of making sure the design doesn't look ugly in some other browser. Firefox and Internet Explorer don't support -moz-transition codes, so things like certain hovers or that one stroke code I used and had to get rid of on See You Tomorrow won't work on it. As for monitor sizes, don't make your board too large. My monitor is huge, so I often have a hard time determining how much is too much, but I'd say avoid going over 1200 pixels for your wrapper width. I usually stick with 1100 pixels or anything smaller, just to be safe. Also, phones + position:fixed don't really work well together, as well as fixed sidebars with wide boards, so keep these sort of things in mind so they don't become a problem.
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[/PTabbedContent={border-width:0;padding:0px!important;tabs:side; tabwidth:50px; tabvalign:top;}]
[newclass=".PT_table .PT_tabs"]background:transparent;margin-bottom:10px;width:70px;[/newclass][newclass=".PT_tabs_selected_hover"]background:transparent;[/newclass]
[newclass=".PT_tabs_hover"]background:transparent;[/newclass]
[newclass=".PT_table .PT_tabs_selected"]background:transparent;[/newclass]
[newclass=".PT_table .PT_tabs_selected img, .PT_table .PT_tabs_selected_hover img, .PT_table .PT_tabs_hover img"]width:50px;-webkit-filter: grayscale(100%);-moz-filter: grayscale(100%);filter: grayscale(100%);-webkit-transition: all .5s ease; -moz-transition: all .5s ease; -o-transition: all .5s ease;[/newclass]
[newclass=".PT_table .PT_tabs img"]width:50px;-webkit-transition: all .5s ease; -moz-transition: all .5s ease; -o-transition: all .5s ease;[/newclass]
[newclass=".PT_Tabs_holder"]width:80px!important;[/newclass]
[newclass=.lep]width:562px;padding:12px;border:double 3px #2b2b2b;font:10px Verdana;background-color:#242424;[/newclass]
[newclass=.leep]background-color:#242424;font:bold 25px Raleway;padding:15px 0px;[/newclass]
[newclass=.leeplyr]margin-top:5px;border:solid 1px #242424;padding:9px 0px;font:10px Roboto;[/newclass]
[newclass=.leeptop]background-color:#242424;padding:17px;border:double 3px #2b2b2b;text-align:justify;margin:14px 0px;text-transform:lowercase;[/newclass]
[newclass=.leepmid]text-align:justify;text-transform:lowercase;[/newclass]
[newclass=.leepmid1]background-color:#242424;font:10px Roboto;padding:8px 10px;float:left;margin-right:9px;text-transform:uppercase;[/newclass]
[newclass=.leepbot]margin:15px 25px;padding-top:1px;background-color:#242424;[/newclass]
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